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	<title>Comments on: Gamasutra Feature: Online Public Relations: The Good, The Bad and The Ugly</title>
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	<link>http://www.bandwidthcamp.com/2007/05/10/gamasutra-feature-online-public-relations-the-good-the-bad-and-the-ugly/</link>
	<description>semi-daily ramblings on marketing, strategy, culture and research from a self-confessed geek</description>
	<pubDate>Thu, 04 Dec 2008 01:48:58 +0000</pubDate>
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		<title>By: Gamasutra Feature: Online PR For Games: There Is No Going Back Now at BandwidthCamp</title>
		<link>http://www.bandwidthcamp.com/2007/05/10/gamasutra-feature-online-public-relations-the-good-the-bad-and-the-ugly/#comment-30</link>
		<dc:creator>Gamasutra Feature: Online PR For Games: There Is No Going Back Now at BandwidthCamp</dc:creator>
		<pubDate>Wed, 27 Jun 2007 02:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/?p=107#comment-30</guid>
		<description>[...] My final piece in a three part (one and two) column at Gamasutra is live. We are all consumers at some point, and if you remember why and how your favorite brand used online public relations in some funky way to leave a lasting impression on you then you’ll remember why you should make a lasting impression on your community. [...]</description>
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