Gamasutra Feature: Online PR For Games: There Is No Going Back Now
My final piece in a three part (one and two) column at Gamasutra is live.
We are all consumers at some point, and if you remember why and how your favorite brand used online public relations in some funky way to leave a lasting impression on you then you’ll remember why you should make a lasting impression on your community.
Community is the key to rule them all… well not all of them but it is a way to build brand awareness. I find myself focusing on the community aspect of marketing lately and maybe I should find out why.
5 Comments
Thank-you for the product mention Duane!
We are constantly striving towards making RepuTrace(TM) better for PR and Social Media Professionals and appreciate the feedback offered through your review.
Our R3 release is quickly nearing, and we are extremely excited about the way our virtual environment has moved towards becoming a more intuitive and interactive productivity tool for brand and reputation monitoring efforts.
The latest release also significantly builds on our tra.cktion platform - a platform which strongly positions our firm in the social media monitoring space, as well as providing considerable benefit to clients in terms of blog measurement and comment tracking which has really taken a life its own in terms of monitoring online perceptions and presence.
In the interests of furthering your exploratory efforts as a video game PR professional, I’d be happy to provide you with a preview of our R3 version prior to its release. Alternatively, feel free to contact me anytime if you’d like to sit on on a short 20 minute demo.
- Joseph
Hey Joseph
Thanks for the comment. I would love to get a demo of the software something.
Excellent Duane! I sent you an email with the details!
- Joseph
Hey Joe
Never got your e-mail. I’ll send you one at jfiore@corextech.com.
Hey Duane,
Got your email, and I sent you a reply back - I’ll try you on your mobile if I don’t hear from you. Alternatively, please suggest another email addy I can reach you at.
Thanks!
- Joseph
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