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	<title>Comments on: Pirate Nintendo games on Facebook</title>
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	<link>http://www.bandwidthcamp.com/2007/07/17/pirate-nintendo-games-on-facebook/</link>
	<description>semi-daily ramblings on marketing, strategy, culture and research from a self-confessed geek</description>
	<pubDate>Thu, 04 Dec 2008 05:09:15 +0000</pubDate>
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		<title>By: Facebook: The Next Social Gaming Platform Part 1 at BandwidthCamp</title>
		<link>http://www.bandwidthcamp.com/2007/07/17/pirate-nintendo-games-on-facebook/#comment-62</link>
		<dc:creator>Facebook: The Next Social Gaming Platform Part 1 at BandwidthCamp</dc:creator>
		<pubDate>Tue, 31 Jul 2007 23:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/?p=148#comment-62</guid>
		<description>[...] I hinted at this a few weeks ago. GigaOM Online put up an article about it yesterday (to a degree) and now it seems like the stars are aligning. I look at Facebook and see the next social gaming platform, especially with the opening up of their developer API just over two months ago. As I see it, the only ingredient missing from the mix is that killer gaming applications. [...]</description>
		<content:encoded><![CDATA[<p>[...] I hinted at this a few weeks ago. GigaOM Online put up an article about it yesterday (to a degree) and now it seems like the stars are aligning. I look at Facebook and see the next social gaming platform, especially with the opening up of their developer API just over two months ago. As I see it, the only ingredient missing from the mix is that killer gaming applications. [...]</p>
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