<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Microsoft and Electronic Arts Announced In-Game Ad Deal</title>
	<atom:link href="http://www.bandwidthcamp.com/2007/07/25/microsoft-and-electronic-arts-announced-ingame-ad-deal/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bandwidthcamp.com/2007/07/25/microsoft-and-electronic-arts-announced-ingame-ad-deal/</link>
	<description>semi-daily ramblings on marketing, strategy, culture and research from a self-confessed geek</description>
	<pubDate>Thu, 04 Dec 2008 02:54:29 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: In-Game Ads Win Cachet Through a Deal With EA at BandwidthCamp</title>
		<link>http://www.bandwidthcamp.com/2007/07/25/microsoft-and-electronic-arts-announced-ingame-ad-deal/#comment-67</link>
		<dc:creator>In-Game Ads Win Cachet Through a Deal With EA at BandwidthCamp</dc:creator>
		<pubDate>Tue, 31 Jul 2007 15:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/?p=156#comment-67</guid>
		<description>[...] AdAge  has a great article on the deal between EA and Massive/Microsoft that I posted about last week.And while a few extra million may not seem like much to a $3 billion company like EA, the ad revenue is easy money &#038; that is, it adds to a publisher's bottom line without adding much to top-line development costs. And in a low-margin business with only $3 to $5 in profit on a $50 video game, even one extra dollar per box is significant. [...]</description>
		<content:encoded><![CDATA[<p>[...] AdAge  has a great article on the deal between EA and Massive/Microsoft that I posted about last week.And while a few extra million may not seem like much to a $3 billion company like EA, the ad revenue is easy money &#038; that is, it adds to a publisher&#8217;s bottom line without adding much to top-line development costs. And in a low-margin business with only $3 to $5 in profit on a $50 video game, even one extra dollar per box is significant. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
