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	<title>Comments on: Fake BioShock Propaganda</title>
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	<description>semi-daily ramblings on marketing, strategy, culture and research from a self-confessed geek</description>
	<pubDate>Thu, 20 Nov 2008 23:05:01 +0000</pubDate>
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		<title>By: Video Game Advertising: A Year In Review &#124; BandwidthCamp</title>
		<link>http://www.bandwidthcamp.com/2007/12/16/fake-bioshock-propaganda/#comment-137</link>
		<dc:creator>Video Game Advertising: A Year In Review &#124; BandwidthCamp</dc:creator>
		<pubDate>Wed, 09 Jan 2008 11:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/?p=245#comment-137</guid>
		<description>[...] are getting involved with brands and company&#8217;s more. Just look at what a fan did for Bioshock.   One of the many promises in the vague term &#8220;Web 2.0&#8243; is that of user interactivity. [...]</description>
		<content:encoded><![CDATA[<p>[...] are getting involved with brands and company&#8217;s more. Just look at what a fan did for Bioshock.   One of the many promises in the vague term &#8220;Web 2.0&#8243; is that of user interactivity. [...]</p>
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